namespace UnityEditor
type EditorApplication() =
class end
namespace UnityEngine
type Debug =
static member Log (x: string) =
printfn "\x1B[1;33mlog\x1B[0m: %s" x
static member Log (x: #System.Exception) =
printfn "%A" x
namespace UnityEditor
type EditorApplication() =
class end
namespace UnityEngine
type Debug =
static member Log (x: string) =
printfn "\x1B[1;33mlog\x1B[0m: %s" x
static member Log (x: #System.Exception) =
printfn "%A" x